This adds particles also when vehicle is standing still and wheel spins. Particles was based on vehicle speed but is now based on wheel rotation speed, If center of gravity is adjusted by vehicle customizing this data is now not ignored. This corrects the “moon” effect of some vehicles. Very small wheels will get lesser effect by REA.Ĭenter of gravity is now only changed during loading of vehicle, Now has greater effect on how far the wheels sinks into the field.Ĭenter of gravity height is adjusted between 0.1-0.6m above the wheel axel unlessĪlready higher original value, this only applies if vehcles has got wheels.Ĭenter of gravity position lenght wise is adjusted closer to wheel axel.įront axel is no longer by default locked when a frontloader is attached.įillspeed for calculating fillspeed now uses total fillspeed of all fillunits and notĬenter of gravity length wise is now only changed for motorized vehicles.Ĭenter of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.Īdded a minimum wheel size to be effected by REA, Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness Resolved issue where crawlers sufferd of extreme rolling resistance and low friction.ĭecreased the loss of friction for STREET tires in field when sinking into the ground. Slightly increased friction of street tires.Īdded the wheel digging into the ground if no traction.Īdded support for “REA Dynamic dirt”, driving into standing waterĬreated by “REA Dynamic dirt” decrease friction and increase sink of wheels.ĭecreased power added by fillspeed with 25%.ĭecreased sink in rootcrops from 0,15m to 0,1m.Īdded a minimum sideway resistance to make vehicle more stable. Grass needs more power then straw for example. The power added by fillspeed is now based on the mass of the mateial, Increased sink of wheels, this will make it harder to pull small wheels in soft ground.Īdded missing information about balers and loading wagons use power based on fillspeed. ![]() Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type.īalers and loading wagons uses power based on fillspeed. Less wheel load, large tires and hard ground = less force needed for pulling or pushing. More wheel load, small tires and soft ground = more force needed for pulling or pushing. Heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.Īdds rolling and sideway resistance meening: This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!Ĭalculates friction based on size of tire making wide tires, duals and tracks worth the money for Suffers differently on rain and sinking into the ground. This mod fill the missing data based on tiretrack index making it universal.ĭifferent tiretypes now act completely different on different ground types and The lizard pickup truck recive unrealistic high friction at all ground types. In the base game many vehicles does not take tiretype into consideration making for example This mod supports multiplayer and dedicated servers. The goal of this mod is to make the game feel more realistic andĬustomizing the vehicle for the task more rewarding.
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